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What do you think?

Hey! Just wanted to tell you that the story idea is really interesting and intriguing and pixelated games such as Undertale, old Zelda and Mario games are in my favorite games. So, if you ever need help with voiceacting, i'd be honored to help and all my info is in my bio. Have a great day!

Very well made and designed boss.

Just killed the boss and it was SOO SATISFYING. I think the insane difficulty emphesised the euphoria I gained after defeating it as opposed to the souls bosses.

I am up to the first boss, recording for my yt, and it is superb. The combat is fluid, unforgiving and fun - very reminiscent of the souls series. My one problem is that the hollow king has an absurd amout of hp, the first phase is challenging, fun and rewarding. His second phase however, is a sponge of hp with poorly telegraphed moves.

other than that i love the game.

I've played a small amount of this game so far and it's very fun!

A combat focused metroidvania

#action #soulslike #metroidvania #darksouls #combat #exploration #swordandsorcery

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Windmills is a combat-focused metroidvania. You will have to fight dangerous monsters and the only thing you can rely on are your abilities!
The combat system is based on suppressing, deflecting, dodging and parrying. As you progress through the story, more mechanics are unlocked, giving you more options for combat and exploration.

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A big part of the mechanics are the reversals. Deflecting at the right time or parrying projectile spells, gives the player extraordinary abilities for a small amount of time. For example you can parry a lightning spell and charge your next attack with the element of lightning.

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The story unfolds in a unique way, depending on the way you play the game. For example, depending on your actions, areas can change because the narrator will remember things differently.



all-ages
Mild Cartoon Violence
Mild Fantasy Violence
Animated Bloodshed

The 0.0.4.0 update fixes a lot of combat issues. Now the player has an incentive to keep up the pressure on the enemy. Enemies have been reworked, a couple of new mechanics added and the boss has been balanced. Movement is lighter and more responsive!

The initial thought was to have the protagonist narrating past events, but making them unbelievable. The narrator will forget things or mix events, changing the user's experience.